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Saturday, September 6, 2008

New Disgea game coming to PSP!



The Disgaea series debuted on the PlayStation Portable with the 2006 Japanese release of Disgaea: Afternoon of Darkness, a streamlined port of the franchise-launching PlayStation 2 tactics role-playing game. Now the turn-based franchise is getting an on-the-go encore with Prinny: Ore ga shyujinkou de iinsuka for the PSP.

Tom Clancy's endwar for psp!!



The next title in the Ubisoft/Clancy chopping block will be Tom Clancy's Endwar, which is slated to release in fiscal 09 on Playstation 3, Xbox 360, PSP, and DS platforms.


The game would be a Real-time tactics strategy war-game.

Units will gain experience as they are used in battle. The emphasis will be more on smaller scale battles rather than the overarching campaign. Clans will also be included in the game online for coordinating battles and creating a unified strategy for attacking or defending
.

NBA 2009 Video

Sunday, August 31, 2008

Monday, August 25, 2008

Sony takes a new angle on PSP Movies

Sony Computer Entertainment is taking another stab at establishing the PlayStation Portable as a film viewing device, by lowering title prices, signing studio deals to license content and making digital copies playable on the handheld system.

When the PSP launched in 2005, all of the major studios were churning out films in the portable console´s Universal Media Disc format. However, games ultimately proved to be far better sellers on PSP, and nearly all the major studios stopped generating UMDs after about one and half years of production. Sony Pictures Home Entertainment was the exception.

Although the new release pipeline substantially dried up, PSP owners were still accessing films. But they were mostly doing so illegally, transferring ripped Web files to their systems. At the same time, studios cannot ignore the PSP´s 13 million U.S. hardware base as the DVD market matures.

"We want to provide a legal offering from the studios, … and it´s an easier conversation to have with them now," said John Koller, director of hardware marketing at Sony Computer Entertainment America. "There´s a lot of positive momentum with the PSP."

To make sure consumers buy UMDs this go around, Sony is shaving new release list prices to $9.99 to $14.99. That is $10 to $25 less than UMD initial pricing a few years ago.

To attract studios, Sony Computer is promising to do the bulk of the work with UMDs. Sony will license, manufacture, distribute, market and sell the studios´ films for them for the PSP.

MTV was the first supplier to agree to these terms, which resulted in the bow earlier this year of nine UMDs, spanning seasons of such shows as Viva La Bam and Jackass. A second wave of MTV UMDs should street by the end of the year. Additional studios are expected to announce UMD licensing deals with Sony in the next several months, added Koller.

Sony´s goal is to distribute five to seven studio-licensed UMDs each quarter, not including movies from its sister studio.

Koller said Sony is pleased with MTV UMD sales, believing consumers are drawn in "because it´s getting close to an impulse purchase" in price.

Additionally, Sony wants to release titles that narrowly appeal to young men, who makeup 92% of PSP owners. Its core demographic is the 15- to 17-year-old male teen.

"The biggest issue with UMD was the lack of creating for a targeted demo," said Koller. "When we first launched, it was a difficult sale. I don´t think it´s a big stretch to say that a 16-year-old doesn´t have a lot of discretionary income. … We were offering UMDs that were more expensive than DVDs at the time. And we want content that is in line with what the demo is asking for, action and comedy … not romantic dramas."

SPHE, for instance, has set Prom Night and You Don´t Mess with the Zohan to bow on UMD on Aug. 19 and Oct. 7, respectively.

Best-selling UMDs to date include New Line Home Entertainment´s Wedding Crashers and Sony´s Superbad.

To further enhance PSP´s film capabilities, Sony is courting studios to make DVD digital copies compatible with the handheld system. Today, Sony´s DVD unit is the only studio embedding copies for PSP playback.

"The studios are looking at this and saying, what are the myriad of ways that content can reach all of the various consumer touch points?" said Koller. "They want to grow that consumer base that they have."

At least one studio source indicates they are eager to make its digital copies compatible with PSP so as to prevent Apple from creating a monopoly with its portable media. There is a fear that Apple might grow to be the digital version of Wal-Mart, exerting the same power with studios over downloading/streaming as the bricks-and-mortar chain does with DVD.

Koller is especially confident that studios will sign on to UMD and digital copy because of their recent support of the PlayStation 3 download and streaming service. Since July, most studios have been offering digital film sales and rentals that people can transfer from their PS3 to their PSP. People also can order content directly from PCs at www.store.playstation.com and transfer to a PSP through a USB cable.

Also, Sony licensed Walt Disney Studios Home Entertainment´s National Treasure 2: Book of Secrets for a customized hardware/software bundle streeting in October. This Disney UMD will only be available in this bundle, priced at $199, and won´t be sold separately.

"The future of PSP is bright for video because of all the different methods consumers have to enjoy it," Koller said.

Final Fantasy XIII Agito


The revelation that Agito, the former Final Fantasy XIII cell phone game was coming to the PSP was a nice revelation for many. Apparently, the developers were tired of waiting for cellphone to advance to the level they wanted for Agito. While details are far and few between, the latest issue of Famitsu PS3 says that Agito will use an advanced version of Crisis Core's ATB system. Fans of the PSP-exclusive prequel should be familiar with the real-time battle system. However, unlike Crisis Core, players can look forward to controlling more than one character.

Another bonus is the addition of Infrastructure online play to Agito, a rarity for more Japanese-developed titles. Games with community aspects, such as Monster Hunter Portable and Phantasy Star Portable have oped to use Ad-Hoc multiplayer only. Although that hasn't hindered the popularity of either of these games, players across the Pacific understand that Infrastructure makes online play much more accessible.

Tales of the World: Radiant Mythology 2




Trailer:http://jp.youtube.com/watch?v=_3-ESjqF27o&fmt=18
trailer reveals more characters from Tales games(Veige from rebirth, Yuri from vesperia and etc) and ability to use them as your controllable character

the game will most likely be out by winter for japan

BioShock Cheats

Cheat: Free Health Packs

While you can buy health packs at health stations for $10, you can get them for free by simply smashing the machines with your wrench. After a few hits, between 1-3 health packs should lie on the floor for you to grab, for free.
Submitted by Petahh

Unlockable: Good Ending / Bad Ending
There are two possible endings for BioShock that depend on how you treated little sisters throughout the game. If you choose to "harvest" more than one little sister, you will get the bad BioShock ending. If, however, you "harvest" no more than one little sister but "rescue" the others, you will get the good BioShock ending.

Hint: Big Daddy Battle

In order to do this, you need the Hypnotize Big Daddy Plasmid and the Natural Camouflage Tonic. All you have to do is use the Hypnotize Big Daddy Plasmid on a Big Daddy so that he thinks you're a Little Sister and protects you. Now here's the fun part - simply find and attack another Big Daddy and your Big Daddy will attack it to protect you.
Submitted by Elite Lancer
Hint: Sander Cohen

About halfway through the game, you meet Sander Cohen, this crazy artist dude. When you finish the level, you can just leave him or kill him. If you kill him at that point, you can't get one of the Achievements "Find Cohen's Room." A while later you will stumble onto Cohen's apartment. If he's alive, two Splicers will be dancing in the main room, with Cohen watching from his locked private room. Kill the Splicers and then Cohen comes out to fight you, thus unlocking the door and allowing you to earn the Achievement.
Submitted by Hilary Goldstein
Hint: Big Daddy Kills

When fighting a Big Daddy, use armor-piercing rounds, as they will deal considerable damage compared to regular rounds.
Submitted by Nunya Bines

Hint: Security Drone Manipulation

Use a blast of the Electric Shock Plasmid to temporarily disable security drones before you do anything else in a room. Then, run up to them within five seconds and hack them! You can hack while the game is on virtual "pause." You'll have security drones on your side for the rest of the time you are in a fight after doing this.
Submitted by Doogster

Hint: Big Daddy Kills II

Once you get the Grenade Launcher and the Proximity Mines, this technique can be employed. Find a red fuel tank (all over the place), and cover it with about 6 Proximity Mines or so. Next, use Telekinesis to lift the massive explosive device and hurl it at a Big Daddy. This deals massive damage, leaving you with minimal effort to finish the job. Just be careful not to have the bomb blow up before you get there. (The launcher upgrade that deals no damage to you is a great thing to have just in case.)
Submitted by n1njaaces

Hint: Telekinesis Drop

While using the Telekinesis Plasmid, you can drop the item you are holding instead of throwing it across the room. To do this you must have an item currently being held. Pick up any item, with the Telekinesis Plasmid selected. Using the LT button, keep holding the item, and don’t let go of the LT button.

When you’re ready to drop the item, press the RB button to open your weapons menu, and in the transition of the weapons menu opening, let go of the LT button. Choose your weapon and the item will drop safely to your feet. If done correctly, the item falls at your feet, instead of being thrown, which makes the item easier to find when you need it.

Added by SyrionSyronimus: A simpler way to drop the item you're holding is to just hit 'X'. So, with the Telekinesis Plasmid armed, hold LT to TK something to you. While it's 'in your face', press X to drop it on the ground. No need to switch to weapons.
Submitted by SpudsOfSteel

Hint: Quick Reloads

The following works with both the Crossbow and the Grenade Launcher. While shooting either, you can rapidly reload by pressing the left trigger, then quickly after pressing the right trigger. This will allow you to start shooting without having to wait longer (several seconds) for your weapon to reload. This is especially useful against powerful enemies like Big Daddies.
Submitted by Zippi

Hint: Big Daddy Kills III

Here's another technique to take out Big Daddies. Use the Electric Buck on your Shotgun, alternating between the buck and using the Electro Bolt Plasmid every few seconds (which will shock and freeze him in addition to dealing damage). This technique is especially useful on Bouncer class Big Daddies.
Submitted by plask

Hint: Big Daddy Kills IV

Once you've obtained the Dart Gun, you can try this technique. All that's required is Electrical Trap Darts (4-6 per Big Daddy). Take your 4-6 Trap Darts and line them down a hall or near where you can see a Big Daddy, making sure the path he'll take towards you is amply covered. Once that's done, shoot at the Big Daddy to get his attention and keep him running towards you. He'll run into each dart and kill himself.
Submitted by Fanible

Hint: Big Daddy Kills V

If you have Trap Bolts for your Crossbow, you can execute this technique to kill Big Daddies easily. Give yourself about 20 feet (in-game, of course) and shoot your Trap Bolts so they hang between you and the location of the Big Daddy you want to kill. Then shoot a round with another weapon at the Big Daddy to anger it so it comes towards you. It will stumble across the Trap Bolts you've shot and die, since it only takes two of them to take one down.
Submitted by Skop316

Hint: Big Daddy Kills VI

Here's another easy method to kill Big Daddies easily. Try using Electric Gel in the Chemical Thrower. It takes about 3/4 of a tank, but the Big Daddy won't be able to move as you shoot and kill him.
Submitted by Blacklodge

Hint: Easy Splicer Kills

For easy Splicer kills, simply use Telekinesis on one to hurl its body at others in the vicinity. This method usually results in a one-hit kill and is especially useful against higher-level Splicers.
Submitted by Arch8Angel

Hint: General Tips

* The first Plasmid, and the first weapon you find are the best in the game.
* Zap em and whack em, that's all you need to know.
* Research everything, it's well worth it. The Houdini Splicers are well worth your time since you'll get the most useful Tonic in the game.
* Get over being scared, the enemies aren't that bad.
* Explore every room in every area and you'll get more out of the game.

Submitted by altoidyoda
Hint: Power to the People Station Locations

Listed below are all twelve Power to the People stations, which can be used to garner weapon upgrades.

* Apollo Square - Hestia (4th Floor)
* Arcadia - Tree Farm
* Farmer's Market - Winery Cellar (Bottom Floor)
* Fort Frolic - Sinclair's Spirits (Basement)
* Fort Frolic - Le Marquis D'Epoque
* Hephaestus - Across from Gatherer's Garden
* Hephaestus - Kyburz's Office
* Neptune's Bounty - Freezer (Bottom Floor)
* Olympus Heights - Fontaine's Apartment (opposite side)
* Olympus Heights - Sander Cohen's Private Chambers
* Pt. Prometheus - Atrium
* Pt. Prometheus - Optimized Eugenics


Submitted by Paul Ray

Resistance: Retribution





Features:

* Game: A third person action-adventure game created specifically for PSP that bridges Resistance: Fall of Man and Resistance 2.
* Storyline: Dramatic storyline set against the battle to retake the European continent, follows a single soldier's grim determination to avenge his fallen brother.
* Engine: Utilizes Bend Studio's third generation PSP engine that allows for more enemies on screen, more detailed characters with higher resolution bitmaps and specular highlights, and a memory buffer system that allows for larger and more detailed worlds.
* Revolutionary Targeting System: Advanced third person targeting system designed specifically for the PSP.
* Portability: Liberal checkpoint system makes the title ideal for small bursts of perfect for the on-the-go gamer.
* Weaponry: Weapons include favorites from Resistance: Fall of Man like the Auger, Carbine, and LAARK, as well as new weapons based on hybrid Alien/Human technology – including the BM001 Razor and the Longbow 1S-1K “One shot, one kill” sniper rifle.
* Enemies: Over 10 different types of enemies, including Chimera from Resistance 2™ and Resistance: Fall of Man – including the Titan, Slipskull, Hybrids and Leapers – and all new enemies like the Hag and Cloven.
* Multiplayer: Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure.
* Resistance franchise: Web based franchise that ties into the Resistance franchise web portal.

Here is an interview with the developers of the game. It also has gameplay footage, check out the graphics!!

http://www.youtube.com/watch?v=9frAktiOT_Q

Gameplay Notes:

For example, the cover system is automatic. If you go up near something that you can take cover behind, James will lean up against it. If you fire off a shot, you'll automatically pop out to take the shot, and then take cover again. It's an extremely fluid mechanic that worked really well during the bits that I was able to play.

The biggest thing and most interesting part of the design is its aiming system. It's neither a total free-aim system where you have to dial in every headshot, nor is it an auto-lock-on system either. Sony Bend calls it "Aim Assist", which only sort of tells the story. In the center of the screen you'll see a box (or the corners of it, anyway). This is your aiming mechanic. Your reticule will automatically target anything inside of this box, which means that while you still need to point towards an enemy, you won't need to perfectly dial in your shots. You can change between targets by quickly tapping any of the face buttons (which are used to aim - the left stick moves and strafes). It sounds weird, but it works incredibly well.

If you would still prefer to manually aim, you can zoom in to an over-the-shoulder view and switch to an entirely free-aim, manual aiming mode. This will actually help when the Chimera are on the run, as the standard aiming will be less accurate as enemies move around.

EA reveals Need for Speed Undercover release date

In a recent press announcement by Electronic Arts, it was revealed that the new installment of the Need for Speed series, Undercover, will arrive on Windows PCs, PlayStation 3s, PlayStation 2s, Xbox 360s, Wiis, DSes, PSPs by November 18 in North America (November 21 in Europe).

And the new action racing game will return the series to its popular racing roots, including segments of police cruiser races and highway battles.

Interestingly, EA has also decided to shift gears for an extra mile and include a new cover babe for Need for Speed Undercover: the Asian-American actress and Hong Kong cinema superstar Maggie Q.

Known for her roles in Naked Weapon, Mission Impossible III, Live Free or Die Hard, and cameos in Around the World in 80 Days and Rush Hour 2, Margaret Denise Quigley will not only grace the action racing game's cover, but also star as Federal Agent Chase Linh in a plot that EA CEO John Riccitiello claims to be inspired by action films such as The Transporter.

Also noted is the announcement of the Need for Speed Undercover's release on the Apple iPhone.

Source: QJ

Katekyô Hitman Reborn is coming to the psp!! new screenshots and trailer!!




Release: September 18, 2008
Information:
Plays 2D but will use models 3D. Will have ad-hoc, Story mode(from anime), and Character Customization
Characters:
Tsuna
Gokudera
Hibari
Chrome
Mokuro
Yamamoto
Ryouhei
Lambo(adult)
Trailer:http://jp.youtube.com/watch?v=jmLQCr...0:embedcontent

Monday, June 30, 2008

The Elder Scrolls IV: Oblivion Cheats

Patch Removal
When you remove the Xbox Live patches, you can do all the glitches that were patched, but this removes the patches for all of your games. No saved game data will be lost, but you will need to repatch everything when you sign-in to Xbox Live, as well as risk being stranded in a modded map that was removed.

1. Go to the system blade on the dashboard. Select memory and push the GREEN button.
2. Select hard drive. Press YELLOW to view device options.
3. When the page opens press BLUE, BLUE, LB, RB, BLUE, BLUE.
4. A message, "This will perform maintenance on your xbox 360 storage devices. Do you want to continue?" Select "yes" and press GREEN to execute.
5. Restart your Xbox 360 with the uninstall.

Submitted by rivera21 bellsouth

Cheat - Duplicate Items (Post Patch)
This cheat duplicates items in a similar way to the pre-patch method using a bow and arrows. I have seen variations on this method involving swinging weapons/fists but found they did not work (on the PC at least). This method works with Shivering Isles installed and is more straight forward than the old method.

To start with you will need at least 2 identical scrolls. Open you inventory and equipment them. Click on the scrolls once more, then drop the item you would like to duplicate. The quantity of the item needs to be less than the number of scrolls, for example if you have 10 scrolls the number of items duplicated at one time has to be 9 or less. Exit your inventory screen and the duplicates will fall to the ground. The number of items duplicated will be equal to the number of scrolls. To repeat this go back into the inventory screen and click on the equipped scrolls and drop the item to be duplicated (no need to unequip and equip the scrolls)

This method does not duplicate stolen items and some rare/quest items. It is however useful for duplicating light, valuable items such as gemstones which can be sold.

Cheat - Item Duplication (Post-S.I. Patch)
Unverified. To duplicate items after downloading Xbox 360 Shivering Isles expansion pack do the following:

1. Equip a Scroll that you have multiple of (for example, Minor Heal Other x10). If you have ten scrolls you will get ten items.

2. Swing a weapon, and before the animation is over go to your inventory.

3. Select the equipped scroll and press GREEN twice (you won't get a message)

4. Drop the item you want to be duplicated. Note: you can only duplicate things that you have less than the amount of scrolls you equipped. So for example with ten scrolls, you cannot duplicate a potion where you have eleven bottles of. To get around this just drop a few of the items you want to duplicate before you start this glitch so you have fewer items than the amount of scrolls that you have.

Battlefield: Bad Company hints

Hint: Cut Yourself Some Slack

You probably noticed this already, but in case you haven't, you can cut certain animations of your items and weapons short while reaping their benefits on single-player.

This is especially helpful if you're being shot up by several enemies and need the auto-injector to stay alive. For the auto-injector, once the screen tilts and you hear the re-assuring hiss, you can switch to another item or weapon.

For weapons, once the magazine total reads its maximum, you can select another weapon or item and your gun will be ready to go when you next select it. You can even start a reloading animation just before climbing a ladder and reap the benefits of the reload.

Wednesday, March 26, 2008

Final Fantasy VII: Crisis Core US ver


Crisis Core was released in the US today on March 25, 2008. Best Buy retailers are offering an exclusive metal plated UMD case included with the game at regular price. Online orders are all backordered at this point. According to an exclusive interview with Mr. Tabata provided by Square-Enix Members, there will be a "harder" mode.

"Tabata: It has been our experience that games released in Western markets are generally of higher difficulty than those released in Japan, so the harder difficulty level was added to make sure that hardcore players are satisfied with the game experience."

Friday, March 21, 2008

Naruto Shippuuden 51-52



Part 2



Naruto Shippuuden 52






Friday, February 29, 2008

Wednesday, February 27, 2008

FF VII remake in PSP?!

For FF VII fans out there, the chance of the remake of the game is still possible, according to Final Fantasy VII director Hajime Tabata, the remake is still possible. He discussed:

I think it is because the conditions of the game have not been met at this point.

The possibility for a remake may become greater if, for instance, the schedules of the original members of the Final Fantasy VII development team, such as Kitase and Nomura, open up.

The two names Tabata mentioned were really vital in the making of FF VII. Yoshinori Kitase was the game's director and scenario writer while Tetsuya Nomura served as its character head designer.

God of War PSP Bundle

Fans will be able to pick up a red PSP and Chains of Olympus in one bundle this June. The system will feature Kratos branded on the back, and the pack will also include a UMD version of Superbad along with a voucher for Syphon Filter: Combat Ops.

SCEA Vice President of Product Marketing Scott Steinberg described the move as a response to consumer demand and as a way to display the many uses of the PSP.

"God of War is one of the biggest PlayStation franchises, and with its portable premiere on PSP just around the corner, we wanted to offer something special that would appeal to both loyal God of War fans and non-owners who want to enjoy PSP's multi-functionality," Steinberg said in a release. "This bundle delivers great value, starting with the 'Deep Red' PSP -- one of the most highly sought-after colors based on our consumer research -- and the Kratos silkscreen."

The price tag for the lot will be a mere $199.

source: ign.com

Thursday, February 21, 2008

Ninja Gaiden II


GDC 08: Ninja Gaiden II Release Date Announced
Itagaki drops in on Microsoft's keynote to show the game.


February 20, 2008 - At the tail end of this morning's GDC 2008 keynote address by John Schappert, special guest Tomonobu Itagaki announced that Ninja Gaiden II will be released on June 3.

Itagaki flew in from Tokyo especially to attend the Microsoft keynote, telling attendees that he wanted to prove Japanese developers are still alive and kicking.

In addition to confirming the game's release date, Itagaki showed off the newest playable build of Ninja Gaiden II, running Ryu through his lightning-fast paces in the Temple of Sacrifice stage.

info from Ryan Geddes

Saturday, February 9, 2008

Joke Time!!^^

Terrorists have kidnapped our president (Philippines) & demanded a ransom of 10 million Pesos or else, they will burn her with gasoline.

Please donate!!!

I have already donated...

1 liter ^_^

Friday, February 8, 2008

Naruto Shippuuden 46 with eng sub


Online Videos by Veoh.com

Devil May Cry 4 Hints


Unlockable: History of Devil May Cry
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Submitted by bujingai

Unlockable: Son of Sparda Difficulty
Complete the game on Devil hunter difficulty.
Submitted by bujingai


Unlockable: Gallery
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Submitted by bujingai

Unlockable: Bloody Palace Survival Mode
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Submitted by bujingai

Unlockable: Bonus Art & Character Art
Complete the game on Devil hunter difficulty (may also unlock by beating on Human difficulty).
Submitted by bujingai

Unlockable: Full Ending
There are technically two endings in the game. To see the "extended version" of the ending, you must protect the character Kyrie from being damaged for at least a minute and a half as the credits run. If you manage to do this, the rest of the ending is thereafter revealed. Otherwise, you'll have to beat the last boss once more and try again.

Unlockable: More Difficulty Levels
There are three "elite" difficulty levels that can be unlocked in the game. Once you've unlocked Son of Sparda mode, you can play through it. If you get through it, two more difficulty levels will be unlocked -- Dante Must Die and Heaven or Hell. If you get through either of those subsequent difficulty levels, you will unlock the final difficulty level -- Hell or Hell.

Hint: Free Health from Faults
Late in the game, you'll occasionally see fault enemies appear from underneath you--they sort of warp up from the ground and try to ensnare your character. If you manage to kill a fault, you will always be rewarded with a free health orb. If you're low on health, look for faults to kill and get their health.
Submitted by bujingai

Hint: Quasi-Secret Launch Jump
Either Nero or Dante can perform a launch jump off of ledges that sends them flying far forward, much further forward than a normal jump. This launch jump can be used to collect secrets and sometimes shortcut secret missions. To perform it, stand facing a nearby ledge that you can jump off of. Perform the Streak or Stinger attack (while locked up, press UP + Attack) and Nero or Dante will dash forward--the ledge cuts off the attack animation and instead launches the character far forward.
Submitted by bujingai

Play Here