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Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

Tuesday, December 6, 2011

Samurai Warriors 3 Z Special Uses PS3 Save Data As An Unlock Key

Have the PlayStation 3 version of Samurai Warriors 3 Z or this year’s Samurai Warriors 3 Empires? Keep your save data because you can use it to unlock all of the characters for Samurai Warriors 3 Z Special.

Samurai Warriors 3 Z Special is a portable version of the PS3 game (which is actually an upgraded Wii port!). The PSP release supports two player co-op and a four player versus mode through an ad-hoc connection.

After Samurai Warriors 3 Z Special comes out on February 16, Tecmo Koei plan to support it further with downloadable content.

Source: Siliconera

Saturday, September 6, 2008

New Disgea game coming to PSP!



The Disgaea series debuted on the PlayStation Portable with the 2006 Japanese release of Disgaea: Afternoon of Darkness, a streamlined port of the franchise-launching PlayStation 2 tactics role-playing game. Now the turn-based franchise is getting an on-the-go encore with Prinny: Ore ga shyujinkou de iinsuka for the PSP.

Tom Clancy's endwar for psp!!



The next title in the Ubisoft/Clancy chopping block will be Tom Clancy's Endwar, which is slated to release in fiscal 09 on Playstation 3, Xbox 360, PSP, and DS platforms.


The game would be a Real-time tactics strategy war-game.

Units will gain experience as they are used in battle. The emphasis will be more on smaller scale battles rather than the overarching campaign. Clans will also be included in the game online for coordinating battles and creating a unified strategy for attacking or defending
.

Monday, August 25, 2008

Sony takes a new angle on PSP Movies

Sony Computer Entertainment is taking another stab at establishing the PlayStation Portable as a film viewing device, by lowering title prices, signing studio deals to license content and making digital copies playable on the handheld system.

When the PSP launched in 2005, all of the major studios were churning out films in the portable console´s Universal Media Disc format. However, games ultimately proved to be far better sellers on PSP, and nearly all the major studios stopped generating UMDs after about one and half years of production. Sony Pictures Home Entertainment was the exception.

Although the new release pipeline substantially dried up, PSP owners were still accessing films. But they were mostly doing so illegally, transferring ripped Web files to their systems. At the same time, studios cannot ignore the PSP´s 13 million U.S. hardware base as the DVD market matures.

"We want to provide a legal offering from the studios, … and it´s an easier conversation to have with them now," said John Koller, director of hardware marketing at Sony Computer Entertainment America. "There´s a lot of positive momentum with the PSP."

To make sure consumers buy UMDs this go around, Sony is shaving new release list prices to $9.99 to $14.99. That is $10 to $25 less than UMD initial pricing a few years ago.

To attract studios, Sony Computer is promising to do the bulk of the work with UMDs. Sony will license, manufacture, distribute, market and sell the studios´ films for them for the PSP.

MTV was the first supplier to agree to these terms, which resulted in the bow earlier this year of nine UMDs, spanning seasons of such shows as Viva La Bam and Jackass. A second wave of MTV UMDs should street by the end of the year. Additional studios are expected to announce UMD licensing deals with Sony in the next several months, added Koller.

Sony´s goal is to distribute five to seven studio-licensed UMDs each quarter, not including movies from its sister studio.

Koller said Sony is pleased with MTV UMD sales, believing consumers are drawn in "because it´s getting close to an impulse purchase" in price.

Additionally, Sony wants to release titles that narrowly appeal to young men, who makeup 92% of PSP owners. Its core demographic is the 15- to 17-year-old male teen.

"The biggest issue with UMD was the lack of creating for a targeted demo," said Koller. "When we first launched, it was a difficult sale. I don´t think it´s a big stretch to say that a 16-year-old doesn´t have a lot of discretionary income. … We were offering UMDs that were more expensive than DVDs at the time. And we want content that is in line with what the demo is asking for, action and comedy … not romantic dramas."

SPHE, for instance, has set Prom Night and You Don´t Mess with the Zohan to bow on UMD on Aug. 19 and Oct. 7, respectively.

Best-selling UMDs to date include New Line Home Entertainment´s Wedding Crashers and Sony´s Superbad.

To further enhance PSP´s film capabilities, Sony is courting studios to make DVD digital copies compatible with the handheld system. Today, Sony´s DVD unit is the only studio embedding copies for PSP playback.

"The studios are looking at this and saying, what are the myriad of ways that content can reach all of the various consumer touch points?" said Koller. "They want to grow that consumer base that they have."

At least one studio source indicates they are eager to make its digital copies compatible with PSP so as to prevent Apple from creating a monopoly with its portable media. There is a fear that Apple might grow to be the digital version of Wal-Mart, exerting the same power with studios over downloading/streaming as the bricks-and-mortar chain does with DVD.

Koller is especially confident that studios will sign on to UMD and digital copy because of their recent support of the PlayStation 3 download and streaming service. Since July, most studios have been offering digital film sales and rentals that people can transfer from their PS3 to their PSP. People also can order content directly from PCs at www.store.playstation.com and transfer to a PSP through a USB cable.

Also, Sony licensed Walt Disney Studios Home Entertainment´s National Treasure 2: Book of Secrets for a customized hardware/software bundle streeting in October. This Disney UMD will only be available in this bundle, priced at $199, and won´t be sold separately.

"The future of PSP is bright for video because of all the different methods consumers have to enjoy it," Koller said.

Final Fantasy XIII Agito


The revelation that Agito, the former Final Fantasy XIII cell phone game was coming to the PSP was a nice revelation for many. Apparently, the developers were tired of waiting for cellphone to advance to the level they wanted for Agito. While details are far and few between, the latest issue of Famitsu PS3 says that Agito will use an advanced version of Crisis Core's ATB system. Fans of the PSP-exclusive prequel should be familiar with the real-time battle system. However, unlike Crisis Core, players can look forward to controlling more than one character.

Another bonus is the addition of Infrastructure online play to Agito, a rarity for more Japanese-developed titles. Games with community aspects, such as Monster Hunter Portable and Phantasy Star Portable have oped to use Ad-Hoc multiplayer only. Although that hasn't hindered the popularity of either of these games, players across the Pacific understand that Infrastructure makes online play much more accessible.

Tales of the World: Radiant Mythology 2




Trailer:http://jp.youtube.com/watch?v=_3-ESjqF27o&fmt=18
trailer reveals more characters from Tales games(Veige from rebirth, Yuri from vesperia and etc) and ability to use them as your controllable character

the game will most likely be out by winter for japan

Resistance: Retribution





Features:

* Game: A third person action-adventure game created specifically for PSP that bridges Resistance: Fall of Man and Resistance 2.
* Storyline: Dramatic storyline set against the battle to retake the European continent, follows a single soldier's grim determination to avenge his fallen brother.
* Engine: Utilizes Bend Studio's third generation PSP engine that allows for more enemies on screen, more detailed characters with higher resolution bitmaps and specular highlights, and a memory buffer system that allows for larger and more detailed worlds.
* Revolutionary Targeting System: Advanced third person targeting system designed specifically for the PSP.
* Portability: Liberal checkpoint system makes the title ideal for small bursts of perfect for the on-the-go gamer.
* Weaponry: Weapons include favorites from Resistance: Fall of Man like the Auger, Carbine, and LAARK, as well as new weapons based on hybrid Alien/Human technology – including the BM001 Razor and the Longbow 1S-1K “One shot, one kill” sniper rifle.
* Enemies: Over 10 different types of enemies, including Chimera from Resistance 2™ and Resistance: Fall of Man – including the Titan, Slipskull, Hybrids and Leapers – and all new enemies like the Hag and Cloven.
* Multiplayer: Intense eight player multiplayer gameplay with five game modes including Team Deathmatch, Capture the Flag, Containment and Assimilation available via ad-hoc and infrastructure.
* Resistance franchise: Web based franchise that ties into the Resistance franchise web portal.

Here is an interview with the developers of the game. It also has gameplay footage, check out the graphics!!

http://www.youtube.com/watch?v=9frAktiOT_Q

Gameplay Notes:

For example, the cover system is automatic. If you go up near something that you can take cover behind, James will lean up against it. If you fire off a shot, you'll automatically pop out to take the shot, and then take cover again. It's an extremely fluid mechanic that worked really well during the bits that I was able to play.

The biggest thing and most interesting part of the design is its aiming system. It's neither a total free-aim system where you have to dial in every headshot, nor is it an auto-lock-on system either. Sony Bend calls it "Aim Assist", which only sort of tells the story. In the center of the screen you'll see a box (or the corners of it, anyway). This is your aiming mechanic. Your reticule will automatically target anything inside of this box, which means that while you still need to point towards an enemy, you won't need to perfectly dial in your shots. You can change between targets by quickly tapping any of the face buttons (which are used to aim - the left stick moves and strafes). It sounds weird, but it works incredibly well.

If you would still prefer to manually aim, you can zoom in to an over-the-shoulder view and switch to an entirely free-aim, manual aiming mode. This will actually help when the Chimera are on the run, as the standard aiming will be less accurate as enemies move around.

EA reveals Need for Speed Undercover release date

In a recent press announcement by Electronic Arts, it was revealed that the new installment of the Need for Speed series, Undercover, will arrive on Windows PCs, PlayStation 3s, PlayStation 2s, Xbox 360s, Wiis, DSes, PSPs by November 18 in North America (November 21 in Europe).

And the new action racing game will return the series to its popular racing roots, including segments of police cruiser races and highway battles.

Interestingly, EA has also decided to shift gears for an extra mile and include a new cover babe for Need for Speed Undercover: the Asian-American actress and Hong Kong cinema superstar Maggie Q.

Known for her roles in Naked Weapon, Mission Impossible III, Live Free or Die Hard, and cameos in Around the World in 80 Days and Rush Hour 2, Margaret Denise Quigley will not only grace the action racing game's cover, but also star as Federal Agent Chase Linh in a plot that EA CEO John Riccitiello claims to be inspired by action films such as The Transporter.

Also noted is the announcement of the Need for Speed Undercover's release on the Apple iPhone.

Source: QJ

Katekyô Hitman Reborn is coming to the psp!! new screenshots and trailer!!




Release: September 18, 2008
Information:
Plays 2D but will use models 3D. Will have ad-hoc, Story mode(from anime), and Character Customization
Characters:
Tsuna
Gokudera
Hibari
Chrome
Mokuro
Yamamoto
Ryouhei
Lambo(adult)
Trailer:http://jp.youtube.com/watch?v=jmLQCr...0:embedcontent

Wednesday, February 27, 2008

FF VII remake in PSP?!

For FF VII fans out there, the chance of the remake of the game is still possible, according to Final Fantasy VII director Hajime Tabata, the remake is still possible. He discussed:

I think it is because the conditions of the game have not been met at this point.

The possibility for a remake may become greater if, for instance, the schedules of the original members of the Final Fantasy VII development team, such as Kitase and Nomura, open up.

The two names Tabata mentioned were really vital in the making of FF VII. Yoshinori Kitase was the game's director and scenario writer while Tetsuya Nomura served as its character head designer.

God of War PSP Bundle

Fans will be able to pick up a red PSP and Chains of Olympus in one bundle this June. The system will feature Kratos branded on the back, and the pack will also include a UMD version of Superbad along with a voucher for Syphon Filter: Combat Ops.

SCEA Vice President of Product Marketing Scott Steinberg described the move as a response to consumer demand and as a way to display the many uses of the PSP.

"God of War is one of the biggest PlayStation franchises, and with its portable premiere on PSP just around the corner, we wanted to offer something special that would appeal to both loyal God of War fans and non-owners who want to enjoy PSP's multi-functionality," Steinberg said in a release. "This bundle delivers great value, starting with the 'Deep Red' PSP -- one of the most highly sought-after colors based on our consumer research -- and the Kratos silkscreen."

The price tag for the lot will be a mere $199.

source: ign.com

Tuesday, January 29, 2008

Phantasy Star Portable

A conversion of the second chapter of Phantasy Star Unlimited (titled Ambition of the Illuminus) customized for the PSP, Phantasy Star Portable features offline gameplay for up to four adventurers as well as a modified version of the Phantasy Star Unlimited: AotI story quest with new story material and a handful of new characters.




Tuesday, January 22, 2008

Final Fantasy Crisis Core English Version

As stated by Square Enix, FF Crisis Core(english) is gonna be out in the market by the 25th of March this year. The game will be fully translated in english and there will be some add ons namely: Extra quest modes, New Outfits, a better in-game camera and some new BG's. So basically, it won't be long till we can fully enjoy this epic game

Wednesday, January 9, 2008

Can't wait for skype? Fanjita and Noobz release their own treat!

Via QJ:


You have to hand it to Fanjita and Noobz, they just keep coming up with stuff that make us all go nuts. While the Sony PlayStation Portable mainstream crowd is waiting for more announcements from official channels about the upcoming Skype features, Fanjita and Noobz went on ahead with the development of the homebrew alternative.

In the latest post from the Noobz home page, the homebrew devs pointed out the flaws of Sony's Skype-driven system to come. They listed quite a number of disadvantages, and said they decided to make their own phone-calling software for everyone to enjoy.

The new Fanjita and Noobz software is called "Furikup." They say it's derived from "geeky" jargon, so don't worry if it sounds dirty when you first hear or read it. In any case, these are the main features:

* It's free software - in both the beer, and speech senses.
* You can use it anywhere in the world, subject to signing-up to a suitable local SIP-based voice-over-IP provider and being near a usable wifi access point. In many countries, you can find those for free or nearly-free - e.g. with SIPGate, in the UK, you can call to your PSP from any standard phone (landline or cellphone) for just the standard local call cost, and from PSP to another SIP phone (another PSP or a PC) for free.
* It runs on both slim and fat PSPs.
* It uses open standards, for maximum compatibility with other phone systems.
* You can use a Go!Cam (Chotto Shot), Talkman microphone, or SOCOM-style headset for audio input. (And even if you don't have any of those, you can still send audio from a WAV file in a pinch).

"It's still pretty much beta software - the audio quality needs some work (but it is usable), the UI isn't very pretty, and video calls aren't working (yet!)," notes the authors.


Download Link:

Download Here

CES 2008: Sony to launch PSP Keyboard by mid-2009

Quote:
More exciting details are being revealed as the Consumer Electronics Show 2008 in Las Vegas continues to unfold. Sony, in particular, has been very active in the show, unveiling new features for both the PlayStation 3 and the PlayStation Portable.

After announcing both the Skype and GPS functionality, as well as a new USB microphone, representatives from SCEA have now confirmed that the GPS receiver and the add-on camera will be made available in the U.S. before the year ends. Finally. No exact date, however, has been set.

But more excitingly, the same representatives also mentioned that their developers are currently developing an add-on keyboard for the PSP to do away with the mobile phone-like text entry feature.

Those who've been following the PSP scene ever since will remember that a similar design was shown during the 2005 outing of Electronic Entertainment Expo. When asked about the same, the spokesperson said that they currently considering several designs.

Lastly, it was also revealed that the said peripheral will be made available during mid-2009.

Tuesday, January 8, 2008

Final Fantasy: Dissidia


A final fantasy fighting game
screenies:



Skype only for PSP Slim & Lite because of Phat's memory limitation!

Looks like owners of the Fat PSP are out of luck.

Source QJ:

We know some of you techies and geeks out there guessed this, but official confirmation just rolled in. Sony's rolling out the red carpet for Skype toward the PSP-2000, a.k.a. the PSP Slim & Lite (or Diet), only because the Slim can handle Skype's memory requirements and the PSP-1000 (PSP Phat) cannot. Sony's Nick Sharples stated:

Although PSP-1000 and PSP-2000 are identical in basic functions, there are differences in hardware specifications to some extent and, for that reason, PSP-2000 may differ in features from PSP-1000. We had studied the possibility of supporting Skype with PSP-1000 but had to give it up because of the smaller size of main memory on PSP-1000 series.

The real difference here isn't so much as with weight as it is with memory. In fact, the PSP Slim & Lite packs double the RAM in megabytes (or mebibytes for the crusading computer geek) than the PSP Phat. And for the developers, 64 MB of RAM is probably much easier to work with for porting a voice communication software for use over WiFi than 32 MB of RAM. More on this as they come in.

Kingdom Hearts: Birth By Sleep




Kingdom Hearts: Birth by Sleep -to be released in Sony PSP


Plot


Birth by Sleep will tell the story of three new characters, all of whom are keyblade apprentices in search of a missing keyblade master.

Screenshots:



Play Here